Journey To Numberland is the 17th episode of the second season of Team Umizoomi, and the 36th episode overall. It is the first double length episode.
Episode Description[]
On Paramount Plus[]
Team Umizoomi visits the King of Numbers in his magical Number Kingdom. But when Zilch, the anti-math wizard, locks the king in his tower, all the numbers start to disappear! Can the team save the king and his kingdom? [1]
On DVD Back Cover[]
Team Umizoomi travels to Numberland, a magical world where everyone loves numbers. That is, everyone except Zilch the Wizard, who has locked the King of Numbers in his crooked tower! UmiFriend, we need your help![2]
Summary[]
Team Umizoomi visits the King of Numbers in his kingdom, Numberland. However, he's been captured by the anti-math wizard, Zilch, who has locked him in his Crooked Tower and thrown the keys far, far away. Now, the team must find the three lost keys to the tower to rescue the King and save Numberland.
Synopsis[]
Act One[]
Intro: Invitation to Numberland[]
Once upon a time, Team Umizoomi was inside Fountain Headquarters enjoying their day. Things had been a bit quiet for a while when a hummingbird appeared at the window with a card in her beak. It was a letter for the team. Bot accepted the letter, and the hummingbird flew away.
Bot opened the letter and discovered it was an invitation from their friend, the King of Numbers. He wanted them to come visit him in his kingdom, Numberland. The only way to get there was to clap three times. The team counted to three, clapped, and was magically transported to Numberland.
They met up with the King of Numbers, whose kingdom was filled with so many numbers, you couldn't even count them all! The best part of Numberland was that everyone loves numbers. The king then sang about himself while the team discovered all sorts of number-shaped objects, including a pogo stick, bubbles, popsicles, and more.
Zilch's Plot[]
The team was happy that everyone in Numberland loves numbers, but the king pointed out that there was one person who didn't like them at all: a grumpy, mean, green wizard named Zilch, who lived in the Crooked Tower on the edge of the kingdom. The team was shocked to learn about this, and realized that Zilch the Wizard sounded like trouble. The king knew Zilch was usually nearby whenever he heard his silly, crooked laugh.
Suddenly, Zilch appeared and said in disgust that he couldn't stand numbers in Numberland. The king told him that Numberland would always have numbers, as long as he was around. This gave Zilch a terrible idea to get rid of the king. Using his magic staff and the chant, "Zippo Bubkes Nay. Send this King AWAY!", he lifted the king to the top of his tower and locked him inside. This triggered the UmiAlarm on Bot's radar, and the team knew they had to get the king out of the tower.
Zilch shows Team Umizoomi that the only way to open the tower is with three magic Shape Keys. He then throws them far away, intending to keep the king trapped in the tower forever with nothing at all. Zilch hops on a log, but it causes him to roll away. As he tumbles, he yells, "You haven't seen the last of me, Team Umizoomi!" Bot hopes they don't see him again for a while.
Team Umizoomi has to rescue the king from the towerr, or else Numberland will fade away and likely turn into "Zilch's Land" or something similar. They must retrieve the three Shape Keys to rescue the king. The first key they need is the Star Key. And so, their magical journey begins as the team sings, "We Are Team Umizoomi."
Square Beard[]
The team finds them outside of Numberland and on the shores of Shape Sea. Geo, using his Umi-Goggles, finds the Star Key on a little faraway island. Both Geo and Bot wonder how to get to the island, and Milli notices a giant pirate ship right nearby them. The ship would work, but there's a problem, there's no pirate to drive a giant pirate ship. Geo uses his shape belt to build his own pirate so they can set sail, and they name the pirate "Square Beard" (hence the shape of his beard).
Symmetry for a Crocodile[]
Zilch uses his staff to create a hungry crocodile spell to slow down the Team's progress while sailing. Geo builds food and uses the cannon to feed the crocodile her three (3) favorite foods, which happened to be a pineapple, a pretzel, and a pepperoni pizza, all of which start with the letter P.
Zilch is angry that Team Umizoomi got past the crocodile. He tries to do another spell, but he gets blown away by a whale. Eventually, Geo gets the Star Key.
Relic Cave (part 1)[]
The king of numbers calls the team and asks if they have made progress. They tell him that they got the star key, and then the king discovers a blue lock shaped like a diamond, so the team next has to find a key of that shape. Before the call ends, the king wishes the team luck, and Bot discovers a Relic Cave as his robo-radar points towards it when trying to locate the Diamond Key before the 3 goes in the cave. When they try to go in, the cave closes and the only way is blocked.
Bot's Uncovering[]
Bot counts the numbers from one (1) through nine (9) and uses his robot brush and laser to uncover the numbers and write the missing numbers, which in this case, were five (5) and nine (9), respectively.
Act 2[]
Relic Cave (part 2)[]
When they try to go in, the cave closes and the only way is blocked.
Bot's Uncovering[]
Bot counts the numbers from one (1) through nine (9) and uses his robot brush and laser to uncover the numbers and write the missing numbers, which in this case, were five (5) and nine (9), respectively.
The Lion's Bridge[]
Zilch pops up and breaks the Lion's bridge into pieces using his magic, preventing the team from getting to the Diamond Key. Two (2) lion cubs help them by telling them that the rocks have numbers on them. However, only some of them are safe, the others are booby-trapped. Bot takes on the challenge, since he is great at counting. Stepping on a booby-trapped number will drop him into the water. Bot has to listens for the number of their dad's roars so he can safely step on a rock with the matching number and get the Diamond Key. The three (3) safe rocks had a three (3), six (6), and eight (8) respectively. Then, Bot successfully gets the Diamond Key, but he has a long way to get back! Luckily, the Diamond Key was on a rope, so he uses the rope like a lasso to attach it to a cave pillar, then he swings back safely!
Mine Cart Chase[]
The team finds an old mine cart they can use to get to the Heart Key. However, Zilch steals the mine cart, but Geo builds another one with his Super Shapes. Suddenly, Zilch in his purple mine cart splits the tracks into two (2) as a means of making sure they get lost and possibly fall off the tracks at dead ends, and the team in their super mine cart needs to follow the track that keeps going so they don't fall off at the dead ends. They take a bumpy track and a loop-de-loop track to get out of the cave and catch up with Zilch.
Race to Pattern Peak[]
Milli races Zilch to the Heart Key at the top of the mountain by climbing up some multicolored crystals. Zilch tries to stop her by creating a mudball spell, hoping that the mudballs push her all the way back down to the bottom. Milli then uses her Pattern Power to dodge the mudballs while climbing the mountain, and she does so by only grabbing the crystals in this sequence: red, yellow, green (the same as a traffic light).
Milli and the Dragon[]
When Zilch finds out Milli caught up with him and has had enough, he creates a grumpy dragon spell so Milli can't get past it and Zilch could get the Heart Key. Milli uses her Pattern Power again to make the dragon laugh so she could get access to the rest of the way up the mountain. The sequence was: pancake, toothbrush, polka-dot shoe. To make things even funnier, Milli decided to stack the funny dragon objects on her head! Milli sees Zilch almost at the top, and then she asks the dragon to fly her to the top, and she grabs the Heart Key just before Zilch did.
Back to Numberland[]
Team Umizoomi flies on the dragon's back to get back to Numberland and rescue the King of Numbers. Along the way, they see the lions and Square Beard cheering for them!
Zilch's Ultimate Final Spell[]
When Team Umizoomi approaches the tower's steps, they are stopped by Zilch. He decides to use all of his magic for one ultimate, powerful, final spell: a growing spell that turns him into a giant, big enough to block the tower entrance and prevent the team from completing their quest.
However, using Milli's Measurement Powers, they are able to measure Zilch's size and break the spell by counting down from his larger size of ten to his original size of one. With Zilch's last spell broken, his staff breaks and he has no more magic to wield. Defeated and upset that he can't do any more magic, Zilch stomps off angrily, muttering to himself.
Conclusion: Royal Rescue[]
The team finally rescues the King from the tower and revives Numberland. Everyone is happy he is safe, except for Zilch, who pushes through the crowd, booing and shouting, "This is terrible! Now I'll never get rid of all these numbers!"
Afterward, Zilch explains that he had never counted numbers before. Milli tells him he can't dislike something he's never even tried. So, Team Umizoomi teaches him how to count, and he immediately loves numbers, completely changing his personality from a number-hater to a number-lover. Zilch even starts the celebration, and everyone in Numberland, including Zilch himself, joins in on the Crazy Shake before the team signs off, ending the episode with everyone living happily ever after.
Characters[]
Locations[]
Songs[]
Original Songs[]
Songs In Every Episode[]
Song In Every Season 2 Episode[]
Powers Used[]
Milli[]
Geo[]
- Blueprint Antennae
- Shape Belt
- Super Shapes
Bot[]
- Robo-Gadgets
- Robo Brush
- Robo Laser
- Robo Flashlight
- Arms Extendo
- Disco Ball Antenna
Zilch[]
- Magic Staff
- Get Rid of the King Spell
- Crocodile Spell
- Bridge Break Spell
- Minecart Track Split Spell
- Mudball Spell
- Dragon Spell
- Giant Size Spell
Tools Used[]
Geo[]
Skills[]
Math Skills[]
- Symmetry
- Patterns
- Measurements
- Number Identification
- Counting
- Counting Backwards
- Shape Identification
- Observation Skills
- Number Order
World Skills[]
- Letters/Mail
- Sea
- Caves
- Mountains
Super Skills[]
- Try it, you will like it.
Quotes[]
- Geo: Whoa, it sure is dark in here.
- Bot: I can fix that! (his antenna turns into a flashlight which creates a light) Just be careful, and remember to watch your ste- (suddenly trips and falls down) EP! Oof! -step...
- Geo: *laughs* Oh, Bot. We got ya', buddy. (Milli and Geo help Bot up)
- Bot: (relieved) *whew* Thanks, guys.
- Milli: *giggles*
- Bot: Excuse me, Mr. Lion, sir? Could you tell us which number we should step on first?
- Mr. Lion: Roar, roar, roar!
- Bot: Hmm... that's not a number I've ever heard!
- Zilch: Oh no! But that was my last spell! (his staff cracks, then breaks) NOOOO!! I can't do any more magic! (stomps off angrily)
Gallery
